Food

Food is a necessary resource to maintain Success Rates for all Missions.

Food can be earned through players succeeding in food-gathering Missions. Increased Reward Yield is earned for higher-difficulty Missions.

All Food earned by members of a House is automatically added to the House Treasury. Likewise, to embark on any Mission, an equivalent amount of Food is subtracted from the House Treasury, scaling with the difficulty of the chosen Mission.

When embarking on a Mission and Food is subtracted from the House Treasury, if there is still Food remaining in the House Treasury, the Success Rate is unaffected.

When embarking on a Mission and Food is subtracted from the House Treasury, if there is insufficient Food for the chosen Mission, the Success Rate is reduced by a percentage scaling with the deficit. (i.e. Mission costs 100 Food, House Treasury has 25 Food, the Success Rate for the Mission is reduced by 7.5%* (75 Insufficient Food / 10 (* Temp Values)).

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