Glossary

This page defines all the unique terms that are present through the various gamification systems in House of Titans. All "Bolded" terms present throughout the Gitbook that do not link to their own specific page, will refer you to here, where the definitions can be found.

Below is the list of all defined terms:

  • Success Rate A percentile measuring the likelihood of success for a given Mission. Success Rate can be improved through means such as: Positive Traits, Stronghold bonuses, Racial strengths, House passives, Unique Actions, or Proficiencies. Success Rate can be reduced through means such as: Negative Traits, Racial weaknesses, House passives, or specific Actions.

  • Reward Yield This is a catch-all term for resources earned through completing a given Mission. Reward Yield are measured through terms such as: "Low Reward Yield", "Moderate Reward Yield", or "High Reward Yield". Reward Yield can be improved means including: Positive Traits, Stronghold bonuses, Racial strengths, House passives, or Unique Actions. Reward Yield can be reduced through means such as: Negative Traits, Racial weaknesses, House passives, or specific Actions.

  • Proficiency Proficiency is a metric that grants a base 7.5% increased Success Rate for missions that match the given Proficiency. Proficiencies can range from generic (i.e. Proficiency in Resource Gathering Missions) to very specific (i.e. Proficiency in Raid (Defense) Missions). Characters' baseline proficiencies cannot be removed, however, proficiencies can be gained through means such as: Positive Traits, Stronghold bonuses, Racial strengths, House passives, or Unique Actions. If players earn a Proficiency that is exactly the same as an Incompetence, the two cancel each other out, causing a neutral bonus (no Success Rate adjustment).

  • Incompetence Incompetence is a metric that reduces Success Rate by 5%. Certain Classes have Incompetence for certain Mission types. Further Incompetencies can be gained through certain negative Traits, or Racial weaknesses. If players gain Incompetence that is exactly the same as a Proficiency, the two cancel each other out, causing a neutral bonus (no Success Rate adjustment).

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