House
Last updated
Last updated
Houses are the main factions that players can join. House of Titans has 20 unique Houses that players can select. Houses have a limited capacity for members to join.
Information regarding each House individually can be found here: House List
Joining a House provides many benefits to the player, including:
Increase of Success Rates or Reward Yield from missions.
Gives access to the sub-community of that House, allowing to participate in community building events.
Rank up your House's rating on the Leaderboard.
Loyalty is paramount within the House of Titans ecosystem. The goal of joining a House is to perform actions for the betterment of the chosen House. All actions players perform contribute resources to their House Treasury, which determines the total wealth of the House. The Houses with the most wealth within their Treasury will rank on the public leaderboard, earning further bonuses for synergistic play.
Every House has a total capacity of members that can join a given House. Within that total capacity, each House is further split into capacities for each hierarchical Class within the House. While the total capacity of each House is around 325 (As to accommodate every NFT character in the initial mint, 6500 NFTs / 20 Houses = 325 NFTs / House), the specific capacities for classes within the House may vary. No matter what, there is always only 1 Titan for every House.
Example (Values not Final):
House of Pepe → Total Capacity = 325 Class Capacity = 1x Titan, 9x Royals, 15x Mystics, 75x Military, 100x Townsfolk, 125x Peasants
House of Atlas → Total Capacity = 325 Class Capacity = 1x Titan, 7x Royals, 12x Mystics, 65x Military, 90x Townsfolk, 150x Peasants
Whenever a player acquires an NFT, the player may choose to "Swear an Oath" to a House with enough capacity for that NFT's Class.
Players can choose to leave their sworn House by performing an action called: "Breaking your Oath". Performing this action prevents the NFT from joining other Houses for a penalty period (i.e. 1 Week). During this period, players cannot receive rewards, nor embark on missions to earn resources. This is primarily to prevent any exploits of players joining, betraying, and rejoining over and over again.