Missions
Last updated
Last updated
Missions are the primary tasks players embark upon to gather Resources for their . There are many types of Missions that each target a different type or types of Resources. Broadly, all Missions can be grouped into one of two categories:
Resource gathering Missions
Raid Missions
Every day, each member of a is presented with a set of Resource gathering Missions for each difficulty. Every member of the shares the same exact Missions, allowing for collaborative efforts to harvest as much from specific Missions as possible. (i.e. 1 Easy Food gathering Mission | 1 Medium Eyeball gathering Mission | 1 Hard Gem gathering Mission).
Not every Mission with the same difficulty and Resource is the same.
Different Missions take different amounts of time to complete, scaling with the Mission difficulty. Likewise, to embark upon a Mission, you will automatically use an amount of Food scaling with the Mission difficulty. If there is sufficient Food in your for the Mission, your is unaffected, otherwise, your drops scaling with the deficit.
Additionally, there is always access to Raid Missions of all types.
Certain unique actions can be performed to increase or on various Missions. These effects are applied retroactively, meaning if you embark on a Mission without a bonus, then a member of your applies a bonus to the Mission your is performing, and you will receive the increased or from that bonus. (i.e. P1 goes on an Easy Food gathering Mission at 1:00 PM, P2 (Mystic ) uses the "Predict" unique action on the Easy Food gathering Mission at 2:00 PM, P1 will still receive the increased upon a succeeding)
On occasion (~ 1 / 2 weeks), a Crypt appears as a special Mission that all have access to. Crypts have a wealth of valuable Resources within. It should be every ' prerogative to plunder as much as they can while the Crypt is active. Crypts have extremely low meaning must work together to compound as many -boosting effects as possible for the best chances. Crypts only last for a short period of time. Players do not receive any rewards immediately for completing a Crypt Raid, but it counts towards the score. Once the Crypt disappears, the top that had the greatest amount of successful Raids during the period distribute the loot within.
(Specific Values still TBD)
Raids have multiple variants players can perform, additionally, players can also target specific Resources or pilfer all Resources. Each option has its pros and cons, outlined in the chart below:
Random Raid
Success Rate +
Reward Yield -
Success Rate + Reward Yield +
Targeted Raid
Success Rate - Reward Yield -
Success Rate - Reward Yield +
Missions are split into various difficulties, which determine the baseline and for any given Mission. Generally, the higher the difficulty of the mission, the lower the , and higher . Below are diagrams for each Mission type at different difficulties:
Food gathering Missions have various difficulties that each inversely scale their with the . All Food gained from these Missions is automatically added to the . (i.e. Lower = Higher | Higher = Lower )
Gem gathering Missions have various difficulties that each inversely scale their with the . Gems gained from these Missions are split amongst the player, the, the Royals, and the Titan. (i.e. Lower = Higher | Higher = Lower )
Eyeball gathering Missions only have Medium and Hard difficulties that each inversely scale their with the . Eyeballs are generally always earned in low amounts. All Eyeballs earned from these Missions are sent to the . (i.e. Lower = Higher | Higher = Lower )
Random Raids: target a random from any of the top 10 on the leaderboard. The unpredictability of this assault leads to a higher , but lower .
Targeted Raids: have players select any to pilfer Resources from, but the intention behind the attack leads to a lower , but a higher .
Targeting all Resources: will reduce the individual for any given Resource in favor of more diverse types of Resources.
Targeting specific Resources: will increase the for that type of Resource at the cost of not gaining any other types of Resource.