Stronghold Class & Realm
Last updated
Last updated
Strongholds are generated in 1 of 3 different Size Classes. 👉 Garrison Class (Small) 👉 Fortress Class (Medium) 👉 Citadel Class (Large)
Stronghold Class determines the following:
Amount of Staking slots available at the Town Hall Site.
Amount of Sites that can appear on a Stronghold.
Unlocks Class-specific Sites only available on Fortress &/or Citadel Class Strongholds.
Stronghold Class Multiplier for earned Reward Points.
Strongholds are generated as 1 of 7 unique Realms (including 100 Specialty Realms & 15 unique 1/1 Realms). 👉 Obsidia (Common) 👉 Tartarus (Uncommon) 👉 Zulgar (Rare) 👉 Eldar Forest (Epic) 👉 Elysium (Legendary) 👉 Dodrog (Specialty) 👉 Unique 1/1 (Exclusive)
Stronghold Realm determines the following:
Changes the visual aesthetics of the Stronghold and every Site.
Stronghold Realm Multiplier for earned Reward Points.
The Stronghold Class & Stronghold Realm apply a Reward Point Multiplier for all earned Reward Points (except Staking Points).
There are 3 Size Classes of Strongholds: Garrison Class (Small), Fortress Class (Medium), and Citadel Class (Large).
The Size Class of a Stronghold determines a variety of details, as outlined in the following chart: (values subject to change)
Garrison
6
45%
Town Hall* Distillery Mine* Mystic Guild Barracks* Fortifications*
→ 2 Staking Slots → +Raided: 1% for Successful Stronghold Raids → +5% Reward Point Multiplier
Fortress
9
35%
Town Hall* Distillery Mine* Mystic Guild Barracks* Fortifications* Dungeon*
→ 5 Staking Slots → Guaranteed Dungeon Site → +10% Reward Point Multiplier
Citadel
12
18%
Town Hall* Distillery Mine* Mystic Guild Barracks* Fortifications* Dungeon* Marketplace*
→ 10 Staking Slots → Guaranteed Dungeon & Marketplace Sites → +15% Reward Point Multiplier
Specialty / 1/1
Special
2%
Town Hall* Distillery Mine* Mystic Guild Barracks* Fortifications* Dungeon* Marketplace*
→ Maximum Staking Slots → Guaranteed 1 of every Site → Unique Perks (See below)
Any Site with an asterisk (*) beside it is guaranteed to appear on every Stronghold of that applicable Size.
Strongholds are generated as 1 of 7 Realms (Including 100 Specialty Realms & 15 unique 1/1 Realms).
Realms change the visual aesthetics of the Stronghold & all the Sites within. Additionally, Realms apply a static Reward Point Multiplier to all earned Reward Points (excluding Staking Points, and Stronghold Raid Rewards). Below is a chart outlining the Realm themes and reward multipliers.
Obsidia
35%
x 1.00
Tartarus
24%
x 1.15
Zulgar
18.4%
x 1.25
Eldar Forest
12.5%
x 1.45
Elysium
7.8%
x 1.75
Specialty
2%
x 2.00
Unique (1/1s)
0.3%
Special
The Class & Realm of a Stronghold applies a multiplier to all earned Reward Points, with the exceptions of the following:
Staking Points
Stronghold Raid Rewards
Mystic Guild Rewards
Otherwise, every instance of earned Reward Points generated by a Stronghold directly is multiplied by a Stronghold Multiplier. The Stronghold Multiplier is applied to the base value a Site generates in the following equation:
Total Reward Points = Base Value + (Realm Multiplier + Class Multiplier + Site Level Multiplier)
There are 15 Unique 1/1 Strongholds that each have custom visuals and bonus perks, making them the ultimate Strongholds. Each 1/1 Stronghold is guaranteed to have each of the following features: (Values & Details subject to change)
Each 1/1 Stronghold is guaranteed to have each of the following Sites at Max Level:
Town Hall
Mine
Distillery
Marketplace
Fortifications
Barracks
Mystic Guild
1 UNIQUE Archetype Site* (See Below)
Each Site's default Cycle Rate is reduced from: 120 Hours → 108 Hours
10 Staking Slots at the Town Hall Site
Stronghold Multipliers increased to a combined total of: x3.50
Realm Multiplier: x3.0
Class Multiplier: +25%
Site Multiplier: +25%
Beyond these default bonuses, there are 3 unique archetypes for 1/1 Strongholds that grant additional specialized perks. These are applied to the 1/1 Strongholds, meaning there are 5 1/1 Strongholds for each archetype.
The Staking Bonus Archetype is specialized in improving the generation of Staking Points for this and ALL other held Strongholds. Below is a chart outlining the various bonuses this Archetype provides, including the base values and the updated values:
Increased PFP Staking Slots
10 Staking Slots
15 Staking Slots
Increased Staking Points per House of Titans PFP Class
Peasant: +1 Staking Points
Townsfolk: +2 Staking Points
Military: +3 Staking Points
Mystic: +5 Staking Points
Royal: +10 Staking Points
Titan: +20 Staking Points
Peasant: +2 Staking Points
Townsfolk: +3 Staking Points
Military: +5 Staking Points
Mystic: +8 Staking Points
Royal: +15 Staking Points
Titan: +30 Staking Points
Earns additional Gems for each Staked PFP
NONE
Peasant: +2 Gems / Cycle
Townsfolk: +3 Gems / Cycle
Military: +5 Gems / Cycle
Mystic: +8 Gems / Cycle
Royal: +15 Gems / Cycle
Titan: +30 Gems / Cycle
Staking Cycle Reduction maximum increased
10% Maximum Cycle Reduction
25% Maximum Cycle Reduction
Staking Bonuses for ALL other Strongholds held by the owner of the 1/1
NONE
— Earn +1 Gem for each Staked PFP on ALL other Strongholds
— Increase ALL Staking Points earned from other Strongholds by +3 Staking Points / Cycle
The Staking Bonus Archetype has access to a Unique Archetype Site that passively generates +1 Staking Point for every 10 non-Staking Reward Points generated through this 1/1 Stronghold. This Site accumulates these additional Staking Points and awards them to the holder at the end of its Cycle.
The Reward Point Bonus Archetype is specialized in improving the generation of Reward Points for this Stronghold. Below is a chart outlining the various bonuses this Archetype provides, including the base values and the updated values:
Increased Site Multiplier
Site Multiplier: +25%
Site Multiplier: +75%
Earns additional Gems for earning non-Staking Reward Points
NONE
— Earn +1 Gem for every 10 non-Staking Reward Points generated
Stronghold Raid Immunity
NONE
— This 1/1 Stronghold is IMMUNE to ALL Stronghold Raids
Reduced default Site Cycle Rate
Cycle Rate: 108 Hours
Cycle Rate: 96 Hours
The Reward Point Bonus Archetype has access to a Unique Archetype Site that passively generates random non-Staking Reward Points at the end of each Cycle. The Reward Point type is determined upon generating these Reward Points and is multiplied by the Stronghold Multiplier:
Reward Points = 10 x (Realm Multiplier + Class Multiplier + Site Multiplier)
The Raiding Bonus Archetype is specialized in improving the Stronghold Raid functionality for this and ALL held Strongholds. Below is a chart outlining the various bonuses this Archetype provides, including the base values and the updated values:
Increased Stronghold Raids per Age
10 Stronghold Raids per Age
20 Stronghold Raids per Age
Reduced Stronghold Raid Time
Stronghold Raid: 24 Hours
Stronghold Raid: 18 Hours
Improved Stronghold Raid Rewards
Stronghold Raid applies: Raided 5%
Stronghold Raid applies: Raided 10%
Increased Stronghold Raid Success Rate
Stronghold Raid Success Rate: 85%
Stronghold Raid Success Rate: 95%
Improved Stronghold Raids for ALL other held Strongholds
NONE
— Other Stronghold's Fortifications Success Rate Reduction: +10%
— Other Stronghold's successful Stronghold Raids apply an additional Raided: +1% (Maximum 10%)
The Raiding Bonus Archetype has access to a Unique Archetype Site that allows users to convert ALL held non-Staking Reward Points by the owner of the 1/1 to any other Reward Point type. This conversion is performed at a 4 : 1 Ratio.